Enjoy captivating animations crafted using JavaScript! Explore our website and Telegram channel for a treasure trove of free source code, allowing you to create your own mesmerizing animations and bring your ideas to life.
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HTML
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <title>CodeAtNow | Text Morph</title> <link rel="stylesheet" href="./style.css"> </head> <body> <!-- partial:index.partial.html --> <!-- Explanation in JS tab --> <!-- The two texts --> <div id="container"> <span id="text1"></span> <span id="text2"></span> </div> <!-- The SVG filter used to create the merging effect --> <svg id="filters"> <defs> <filter id="threshold"> <!-- Basically just a threshold effect - pixels with a high enough opacity are set to full opacity, and all other pixels are set to completely transparent. --> <feColorMatrix in="SourceGraphic" type="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 255 -140" /> </filter> </defs> </svg> <!-- partial --> <script src="./script.js"></script> </body> </html>
CSS
/* Explanation in JS tab */ /* Cool font from Google Fonts! */ @import url('https://fonts.googleapis.com/css?family=Raleway:900&display=swap'); body { margin: 0px; background-color: #11131e; } #container { position: absolute; margin: auto; width: 100vw; height: 80pt; top: 0; bottom: 0; filter: url(#threshold) blur(0.6px); } /* Your average text styling */ #text1, #text2 { position: absolute; width: 100%; display: inline-block; color: white; font-family: 'Raleway', sans-serif; font-size: 80pt; text-align: center; user-select: none; }
JS
/* This pen cleverly utilizes SVG filters to create a "Morphing Text" effect. Essentially, it layers 2 text elements on top of each other, and blurs them depending on which text element should be more visible. Once the blurring is applied, both texts are fed through a threshold filter together, which produces the "gooey" effect. Check the CSS - Comment the #container rule's filter out to see how the blurring works! */ const elts = { text1: document.getElementById("text1"), text2: document.getElementById("text2") }; // The strings to morph between. You can change these to anything you want! const texts = [ "Prove", "Them", "Wrong"]; // Controls the speed of morphing. const morphTime = 1; const cooldownTime = 0.25; let textIndex = texts.length - 1; let time = new Date(); let morph = 0; let cooldown = cooldownTime; elts.text1.textContent = texts[textIndex % texts.length]; elts.text2.textContent = texts[(textIndex + 1) % texts.length]; function doMorph() { morph -= cooldown; cooldown = 0; let fraction = morph / morphTime; if (fraction > 1) { cooldown = cooldownTime; fraction = 1; } setMorph(fraction); } // A lot of the magic happens here, this is what applies the blur filter to the text. function setMorph(fraction) { // fraction = Math.cos(fraction * Math.PI) / -2 + .5; elts.text2.style.filter = `blur(${Math.min(8 / fraction - 8, 100)}px)`; elts.text2.style.opacity = `${Math.pow(fraction, 0.4) * 100}%`; fraction = 1 - fraction; elts.text1.style.filter = `blur(${Math.min(8 / fraction - 8, 100)}px)`; elts.text1.style.opacity = `${Math.pow(fraction, 0.4) * 100}%`; elts.text1.textContent = texts[textIndex % texts.length]; elts.text2.textContent = texts[(textIndex + 1) % texts.length]; } function doCooldown() { morph = 0; elts.text2.style.filter = ""; elts.text2.style.opacity = "100%"; elts.text1.style.filter = ""; elts.text1.style.opacity = "0%"; } // Animation loop, which is called every frame. function animate() { requestAnimationFrame(animate); let newTime = new Date(); let shouldIncrementIndex = cooldown > 0; let dt = (newTime - time) / 1000; time = newTime; cooldown -= dt; if (cooldown <= 0) { if (shouldIncrementIndex) { textIndex++; } doMorph(); } else { doCooldown(); } } // Start the animation. animate();
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